@InProceedings{SilvaGoncGome:2016:GeIlPa,
author = "Silva, Haroldo W. T. da and Goncalves, Luiz M. G. and Gomes,
Rafael B.",
affiliation = "{Universidade Federal do Rio Grande do Norte} and {Universidade
Federal do Rio Grande do Norte} and {Universidade Federal do Rio
Grande do Norte}",
title = "Gera{\c{c}}{\~a}o de ilustra{\c{c}}{\~a}o a partir de modelo
3-D texturizado com imagem vetorial",
booktitle = "Proceedings...",
year = "2016",
editor = "Aliaga, Daniel G. and Davis, Larry S. and Farias, Ricardo C. and
Fernandes, Leandro A. F. and Gibson, Stuart J. and Giraldi, Gilson
A. and Gois, Jo{\~a}o Paulo and Maciel, Anderson and Menotti,
David and Miranda, Paulo A. V. and Musse, Soraia and Namikawa,
Laercio and Pamplona, Mauricio and Papa, Jo{\~a}o Paulo and
Santos, Jefersson dos and Schwartz, William Robson and Thomaz,
Carlos E.",
organization = "Conference on Graphics, Patterns and Images, 29. (SIBGRAPI)",
publisher = "Sociedade Brasileira de Computa{\c{c}}{\~a}o",
address = "Porto Alegre",
keywords = "vector texture, SVG, vector art.",
abstract = "Even though there are many algorithms to generate illustrations
from 3D models, few work with textured meshes, and even less
output closed polygons. It is proposed, in this work, a technique
to output non-photorealistic vector images that correspond to the
vector texture mapping over screen projected 3D models. Basically,
the Sutherland-Hodgman algorithm is adapted to cut geometric
features from the texture and project them n the screen. This
technique substantially increases the artists control over the
final picture appearance, when compared to methods that do not use
textures, without loosing the resolution independent
characteristic.",
conference-location = "S{\~a}o Jos{\'e} dos Campos, SP, Brazil",
conference-year = "4-7 Oct. 2016",
language = "pt",
ibi = "8JMKD3MGPAW/3MAPGBL",
url = "http://urlib.net/ibi/8JMKD3MGPAW/3MAPGBL",
targetfile = "Artigo_SIBGRAPI_WIP_svgtexFinal.pdf",
urlaccessdate = "2024, May 03"
}