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@InProceedings{SilvaGoncGome:2016:GeIlPa,
               author = "Silva, Haroldo W. T. da and Goncalves, Luiz M. G. and Gomes, 
                         Rafael B.",
          affiliation = "{Universidade Federal do Rio Grande do Norte} and {Universidade 
                         Federal do Rio Grande do Norte} and {Universidade Federal do Rio 
                         Grande do Norte}",
                title = "Gera{\c{c}}{\~a}o de ilustra{\c{c}}{\~a}o a partir de modelo 
                         3-D texturizado com imagem vetorial",
            booktitle = "Proceedings...",
                 year = "2016",
               editor = "Aliaga, Daniel G. and Davis, Larry S. and Farias, Ricardo C. and 
                         Fernandes, Leandro A. F. and Gibson, Stuart J. and Giraldi, Gilson 
                         A. and Gois, Jo{\~a}o Paulo and Maciel, Anderson and Menotti, 
                         David and Miranda, Paulo A. V. and Musse, Soraia and Namikawa, 
                         Laercio and Pamplona, Mauricio and Papa, Jo{\~a}o Paulo and 
                         Santos, Jefersson dos and Schwartz, William Robson and Thomaz, 
                         Carlos E.",
         organization = "Conference on Graphics, Patterns and Images, 29. (SIBGRAPI)",
            publisher = "Sociedade Brasileira de Computa{\c{c}}{\~a}o",
              address = "Porto Alegre",
             keywords = "vector texture, SVG, vector art.",
             abstract = "Even though there are many algorithms to generate illustrations 
                         from 3D models, few work with textured meshes, and even less 
                         output closed polygons. It is proposed, in this work, a technique 
                         to output non-photorealistic vector images that correspond to the 
                         vector texture mapping over screen projected 3D models. Basically, 
                         the Sutherland-Hodgman algorithm is adapted to cut geometric 
                         features from the texture and project them n the screen. This 
                         technique substantially increases the artists control over the 
                         final picture appearance, when compared to methods that do not use 
                         textures, without loosing the resolution independent 
                         characteristic.",
  conference-location = "S{\~a}o Jos{\'e} dos Campos, SP, Brazil",
      conference-year = "4-7 Oct. 2016",
             language = "pt",
                  ibi = "8JMKD3MGPAW/3MAPGBL",
                  url = "http://urlib.net/ibi/8JMKD3MGPAW/3MAPGBL",
           targetfile = "Artigo_SIBGRAPI_WIP_svgtexFinal.pdf",
        urlaccessdate = "2024, May 03"
}


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